Doc’s Blog … Confessions of a Game Addict: Game Dream 21: Ultimate Roleplaying
“If there existed a system such as Larry Niven’s Dream Park, where a game could be populated by people, holograms, and assorted other technological feats to improve player immersion, would you prefer it to pen and paper RPGing? Would having the entire world visible improve the game for you, or rob it of some of its magic?”
Doc’s Game Dream (yeah, yeah, I’m behind on these) this time around is a “Mock Review”: Do a mock review of a game that doesn’t exist, but you think really ought to. Readers are encouraged to let the author of the review know if this game exists in another form somewhere.
Doc’s Blog … Confessions of a Game Addict: Game Dream 14: He’s Dead, Jim!
The Dream this week talks of death in RPG games:
Many “traditional” RPGs incorporate the possibility of the irrevocable death/disabling injury of a player character into their basic mechanics, yet often skirt the issue of what happens to the game in such a case, instead encouraging the GM to “fudge” the results if the GM doesn’t want a given PC or PCs to die.
How has your gaming group, current or previous, handled character deaths due to system-legitimate causes, i.e. combat or traps (assuming no intent on the part of another GM/player to kill a given PC or PCs)? Which methods worked well, and which didn’t?
Doc asks this week:
What is the most positive thing you have gained from your gaming experiences? How have games helped you with personal growth? How do you feel about your children (if any, now or in the future) eventually playing role playing games?
Doc asks this week To what degree do your characters, or the characters of your group members, adopt accents to represent either dialects or backstory within the game? What’s the strangest / most unique accent pattern you’ve come across while gaming?
This Game Dream from Doc deals with Conventions: Have you attended a game or media (i.e. comic book / SF) convention? If not, what’s kept you from doing so? If so, how was your experience, and what can you share with others to nudge their decision one way or the other?
Doc’s Fifth Game Dream talks about Cooperative Storytelling: To what level (if any) do the groups you usually play with encourage communal creation of the game world? Are the players spectators, or do they actually have a say in the plot (moreso that just guiding it by the actions of their characters)?
Game Dream 4: Dude, Read This Book! What is the role, if any, that movies and books play in your campaigns? When entering a new genre, how important do you feel seeing (or reading) a good genre example becomes? Have you ever been assigned a “mood” book to read by the GM, or gone to a group movie viewing? How do you feel about game-based fiction, whether “pulp” novels or movie attempts?
I’m with Arref on the fact that books are a big part of why I AM a GM.
Doc’s Third Game Dream asks us our motivations. Some people play RPGs to enjoy a viewpoint or way of acting that they just couldn’t do in real life. Others seem to play characters whose motivations are more their own. And some folks do all of the above and everything in between 🙂 What character of yours was most like you “in real life”? Which of your characters is the least like you? Which did you find more fun to play, and why?
A Reality-Based Blog for Paul Weimer's interests, including but not limited to Science and F/SF, books, Movies, NFL Football, Role Playing Games, Photography, and why 6*9=42. "Living in the Science Fiction Present", Proudly supporting Anti-Mundane SF, and aware of all internet traditions! I'm just this guy, you know?