Game IRE #23: A Farewell to Arms


With many choices for our 23rd Game IRE, I decided to go with something right and hot off the presses:
IRA orders disarmament.
I am going to resist the obvious Amber idea involving Dalt (and leave it for the likes of Ginger or Arref to do) and instead use a Chaos themed Amber game based on the premise:
What happens at the *end* of a Vendetta. Lots of the political maneuverings and the meat of a story takes place in the run up to a feud between two Houses, but how does such a feud end? If its not mutual exhaustion, and, say, House Jesby decides to end its feud with House Helgram, how is it to be done?
The PCs, dropped into a scenario, can be any number of roles: Agents of Thelbane, working for Merlin (or whoever has the Throne) to work both sides of the conflict as mediators. Are they Jesby members, seeking an end to the violence–and does everyone in Jesby agree with a farewell to arms? Are they Helgrams–and do they trust the Jesby offer of a ceasefire?

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