Other games to run, someday
I want to run a FTF game. Or another game, although SB does fill the online niche more than adequately.
It’s not a need to run a game, per se, the large and diverse canvas of my magnum opus is almost more than I can handle, sometimes, and its when I get depressed that the game suffers badly.
But I have lots of ideas, though, to run, or at least play in, other games. I’d love a copy of Nobilis because I’d want to try that system, player and GM, for instance. But its not the only thing I could do. Ideas are like seeds, and in the Amber system alone I have a bunch that wait the right climate to germinate. They are larger than single con-slot games, which is why I am reluctant to bring them into a forum like ACUS unless I was explicitly trying for a campaign…AAPA I sort of stumbled into doing a sequel more than anything else. There are so many campaign slots (too many I think) in ACUS that it certainly doesn’t need more from me. So these ideas are not likely to wind up at your local Con, I prefer ideas with tighter focus and smaller scope than these.
Borders of Eternity
Inspired at first by Arref’s successful creation of the Empire of the Gleaming Banner, the opening image is what drew me to this and its stayed with me since. One of the player characters, on a private secluded beach in shadow, a shadow no one else in their family knows about, finds a set of footprints where none should be. Not Amberian, not Chaosian…someone else.
In its most epic and ambitious form, this would be a three sided game with characters from the three poles of the universe…Amber, Chaos and the third pole, hitherto unknown, in a direction perpendicular to Amber and Chaos both. My mental modeling of this third world is a quartet of shadows influenced heavily by Elizabeth Willey’s books. They have a quartet of elemental powers, scions of them able to travel shadow, and an even match for Pattern and Logrus masters and mistresses. They are just as real.
What happens in the contacts between these worlds? Intrigue, adventure, conflict, and exploring new worlds and lands. Expanding one’s vision of just how large the universe is. Finding the borders of Eternity.
Status Quo Ante Bellum
I’m a little less inclined to do this game at a con, considering the success and the prevalence of Rebma-based games lately,but it could work in a long term campaign format.
It’s an alternate Amber, where the War turned out somewhat differently. During the attack on Chaos, when Amber’s forces were at the Courts, a expeditionary force from one of the aquaphilic Chaosian Houses made a bold strike on Amber…specifically on Rebma. Moire was killed, LLewella has fled, and these Chaosians now rule Rebma.
The War has ended, and Amber has demanded, as part of the peace treaty, a status quo ante bellum…a return to the way things were, before the War. However, the Chaosians in Rebma refuse to leave. What’s more, not everyone in Rebma is unhappy at the change in administration either, especially the males, since the new Chaosian overlords do not like the matriarchial system of Rebma and have begun making moves toward more egalitarianism. Plus, Rebma was very much the dependency of Amber before the War, and the new rulers want Rebma to be a free and independent power of its own.
So…Amber is unhappy at this state of affairs, LLewella herself hosting a “Rebman government in exile”, Chaos is unhappy at these renegades, and Rebma itself is fractured between those who like the new Rebma and its promises of becoming an independent state, and those who want things to return to the way they were. A game heavy on intrigue, spying, and diplomacy, the player characters could be from one of any number of factions, or pretending to be with their own hidden agendas.