Ginger’s very last WISH (weep, wail!)
Tell me your favorite war story. Why is it your favorite? What does it show about your character or the game/campaign you were playing? What does it exemplify about why you like gaming?
Ginger’s latest WISH is about bitching…
What�s your take on player bitching/venting: complaints intended to relieve player stress and not to actually change things in the game? When and where and to whom is it appropriate? How should players and GMs handle it?
Ginger’s latest question is colorful…
How many colors do you like in your gaming? Do you prefer four-color games? Or should game morality be black and white or shades of grey, and if the latter, how many? Are �evil� characters acceptable? Does your preference depend on genre? Do your preferences affect the genres you like?
Ginger’s WISH this week:
Does joining a game with a lot of background thrill or intimidate you? What do you do to try to learn the background, or to compensate for not having it? If you GM, how do you help newcomers to a background-heavy game? What has worked for you as a player/GM, and what hasn�t?
Ginger announces that #100 will be the last WISH, and appropriately, for #89 talks about the end…for player characters.
How do you handle character death, as a player and/or GM? What makes a good death or a bad death? Have you ever had a character die? What happened?
What are three or more web sites you�ve used recently as a player or GM? Why do you use them? What do you get from them?
Ginger asks this week:
What can the GM or other players do to help �midwife� the character creation process?
Ginger asks us a juicy question that I’ve given a lot of thought:
What inspires you to create characters? Do you have partially-developed characters in mind for use when you get into a new campaign? Do you shop characters around, or do you come up with new characters when you get into a campaign? Why? If you GM, are you bothered by receiving a solicitation for a �generic� character, or does it enthuse you to get a solid proposal even if it�s not closely tailored to your game?